Ratchet and Clank – The review, based on the game, based on the movie, based on the game

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It’s hard to believe it’s been 14 years since we first met a Lombax named Ratchet and his tiny warbot buddy Clank. But now not only are they finally back in a full game, but they’ve got a movie coming out on April 29th too! (That release date may be different if you’re outside of North America.)

Movie schmoovie, we care about the game, right? Right! Well, I’m happy to report that it’s fantastic! For those new to the series, Ratchet and Clank is about a Lombax spaceship mechanic with dreams of joining the buffoonish Captain Quark’s Galactic Rangers. Ratchet the Lombax meets Clank, a polite-but-powerful little robot, and together they defeat enemies, win races, fight in space battles, and generally save the universe.

While the latest game and the companion film follow the same general idea of the original Ratchet and Clank, there are a lot of extras added, very different framing, and a much more epic ending. Dr. Nefarious takes his rightful place as arch villain, and not surprisingly, some supporting female characters have been added… fortunately they don’t seem shoehorned in. The result is more of a combination of the best elements of all the Ratchet and Clank games as opposed to a reboot of the original, though Secret Agent Clank is replaced by some clever puzzle levels that make Clank’s small size an asset. The game looks gorgeous, especially the cut scenes which are actually movie footage. It features great comedic voice acting, and has lots of replay value. It’s funny in an all-ages, farcical way, and the dialogue is sharp and full of references to the foolishness of social media.

But the reason to play Ratchet and Clank is the gameplay. It’s classic all-ages run and gun at its finest, with tons of weapons you can combo together, upgrade, and enhance at weapons stations. You can start a dance party with the Groovitron, then shock enemies with a Proton Drum, and finish ’em off with a weapon of your choice. If you want, you can even get the small but murderous robot Mr. Zurkon, or kamikaze Agents of Doom robots to assist you. It’s fun, it’s funny, and at the right difficulty setting for your skill, it’s pretty challenging. The best way to play is to level up as many weapons as you can as you go. It’ll help a lot in the final fight.

Once you finish that fight, you get access to the Insomniac Museum from the garage on Veldin, a stunningly crafted series of vaults that memorialize elements of the history of the franchise. The extra work that went into these unlockables is a true labour of love, and it creates a definite incentive for collecting those infamous gold bolts.

There’s also a collectible card system that gives you buffs to weapons and loot drops. It’s pretty fun to go hunting for the cards and the gold bolts, but my favourite collection quest was the hunt for telepathopus brains using a jetpack. Exploring side missions on various levels rewards super useful gadgets, and the optional rail grinding areas are just a ton of fun as well. Also fun? Challenge mode, where you do it for the loot, and the sheer joy of using awesomely powerful and totally ridiculous weapons. I’m using the word fun a lot, aren’t I? Well it’s FUN!

It’s also a game with very few flaws, other than some minor lag when too much stuff blows up at once. The Doom Blades caused the most noticeable slowdown because they cause a lot of damage once you get that weapon levelled up, as does the Sheepinator… but the Sheepinator is just worth it sometimes because it’s the Sheepinator. Load times, on the other hand, were consistently lightning fast.

The only other quibble I had is that sometimes the background audio got drowned out by the music and sound effects, which was a shame because I think I missed some good stuff. Otherwise, Ratchet and Clank is all-ages gaming at its absolute finest, and if the movie is anywhere near as good as the game, I’m very much looking forward to it.

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